BLENDED LEARNING

Replace or enhance standard texts with our interactive, targeted instructional exercises for the classroom.

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CARD GAMES

Card games are used cooperatively and competitively to make grammar learning dynamic.

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CONTENTS

Six strategy lessons, 10 Intermediate and 10 Advanced theme playgrounds, with 23 to 30 activities each.

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SELF-STUDY APPS

Save teacher and classroom time for higher learning objectives.

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STRATEGIES

Strategies behind fluency and task accomplishment are illuminated.

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PROGRESS REPORTS

Automated reports and teacher evaluations on every objective, for every student.

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ASSIGNMENTS

Presentation assignments help personalize 100 topics.

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GAMES OF SKILL

Games of skill and chance build specific high-value speaking and writing tactics.

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IELTS STATS BY REGION

Mean IELTS Scores out of 9
Universities require a minimum score of 6.0 or 6.5 for admittance.

In the IELTS largest single market, only 25% of candidates achieve the desired score of 6+
When they do, it is commonly on their 7th attempt.

SCORE 6 + 25%
INSUFFICIENT SCORE 75%

THE EGA ADVANTAGE

We give your school a modern competitive edge.

GAMING THE IELTS

In class or out, users access engaging, modern learning materials developed by former examiners and educational technologists. Our student-centered approach develops high score IELTS behaviours through practice and feedback.

TEACHER TRAINING AND SUPPORT

Regular use of our strategy lessons, practicum environment, automated scoring and teacher’s marking guidelines develop teacher’s professional skills.

STAFF PRODUCTIVITY

For a fraction of the cost of an hourly class fee, we license digital learning programs to the schools who work so hard to support their students, and free their teachers to teach rather than develop lessons.

SCHOOL REPUTATION AND PROFITS

An effective, fun and modern curriculum translates into happier students, better attendance, higher scores and healthier profits.

STUDENT SUCCESS

The students are more successful because they are more engaged. The program requires them to use its constant feedback to adjust their performance.

INSTRUCTIONAL METHODOLOGIES

Our methodology is rooted in educational cybernetics, Constructivism and cognitive science. Novelty stirs curiosity, competition keeps the attention, and cooperation deepens learning.

WHAT OUR USERS SAY

If schools could use this method to teach, students would love it.

Dave Han
, Student, Guozijian Middle School, Beijing

It felt very relaxed; I learned many things I don't have a chance to learn in a classroom.

Smile Xu
, Student, Haidian Foreign Language School, Beijing

My students enjoy using games and activities that approximate real world experience.

Henry Yeh
, Radio Show Host, China Radio International, Beijing

I have struggled to link the IELTS tests with existing IELTS text resources. Keep up the good creative work!

Annie Scoones
, Teacher, Pacific Gateway International College, Victoria

The EGA apps work well together to support development of the target content and skills.

Theresa Leask
, Real English Victoria Language Co-op

Lesson preparation time is significantly reduced and courses give clear points of assessment.

Theresa Leask
, Real English Victoria Language Co-op

It is a fabulous and helpful course. I am looking forward to taking the next class.

Sophronia Song
, Student, Global Education Language Institute, Toronto
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